Quiz: For Graphics Designer & Photoe Experts

Quiz: For Graphics Designer & Photoe Experts

Yeah brother, ni extended version ya CS6 hiyo and yes its the 3D wrapping feature that i used. Ofcoarse i have worked with 3D softwares before. Personally nilikua introduced first into 3D softwares with the one called 'Anim8or' (dunno if you've ever heard of it), then i worked my way to Blender. And what you said ni kinda true kunakua na one or to restrictions like multiple reflections in Ps can't be archived (unless you work on the texture you're planning to use pembeni kucreate the illusion then ndo ureflect i.e) and true PS rendered shots lack a certain 'life' in it, the one you get from 3D render. Ill the reason i prefer PS over 3D software ni complexity. Mkuu modeling is hard work(at least it was for me, no wonder i dumped it for PS and Flash). For like basics tasks and renders like these (plus if extreme realism is not that of a big deal) PS is a way to go. Ila for extreme life like scenes(like the pics you put which i must admit are spectacular), ofcoarse 3D would save ones time. Thanks for the compliment by the way, unarender na Software gani if i may ask.

UGUMU WA 3D.
Ni kweli kuwa 3D ni ngumu kama ulivyosema na kuna mambo mengi sana ya kujifunza. Hata hivyo, ugumu unakuzwa au kupunguzwa na Software unayotumia. Nimejaribu Maya, Blender, 3Ds Max... for real Cinema 4D inazidi softwares ZOTE professional kwa urahisi wa kutumia. Sababu yake ni namna ilivyopangwa logically na developers wake wameamua kwa makusudi kabisa kuhakikisha features zake zinakuwa rahisi kuzielewa na kuzitumia... Blender initially ilikuwa ngumu kama Maya japo sasa imeboreshwa.

Ni rahisi mtu kukimbilia Maya kwa kuwa kaona inatumika sana Hollywood (najua sababu anyway)... achana na Maya... achana na Blender.. Cinema 4D is A LOT easier and intuitive.. Maya na Houdini zinaweza kuwa the most powerful lakini siyo user friendly (zimepangwa vibaya). Naweza kutumia 3Ds Max kwa kiwango cha wastani lakini tangu niiguse Cinema 4D baada ya Max sikurudi nyuma tena, nimejifunza Max kwa almost mwaka na Cinema 4d huu ni mwaka wa tatu... kwa Graphics za TV (Motion Graphics) hakuna software ya 3D yoyote ile inayoizidi Cinema 4D. HAKUNA.

Modelling ni ngumu kama unavyosema, bahati mbaya hakuna ujanja hapa ila kama nilivyokwisha sema angalau Cinema 4D ina-encourage kujifunza kwa sababu ya urahisi wake, simple and yet powerful enough... anayetaka kunitisha na "ki-Maya" chake atanitisha kwa liquids (C4D haina kabisa, ina thinking particles module ambayo ni ngumu kuijua) na dynamics chache. Kwa sasa siwezi kabisa Character modelling, but by December nimeweka lengo niweze (vizuri kwelikweli). Nimekataa kutengeneza vitu chini ya kiwango kwa kuwa nimezaliwa Afrika. Kama Hollywood wanafanya 3D stereoscopy, na-mimi ntafanya. Nikiri tu kuwa nimeweka nguvu kubwa sana katika kujifunza, full kukesha usiku.. asante vodacom Wajanja Night.

RENDERER.
Natumia native/inbuilt renderer ya Cinema 4D (Physical Renderer na wakati mwingi zaidi Standard renderer). Kuna wakati nilijaribu kutumia V-Ray ambayo ina super-realistic rendering ila naona iko slow na sikuwa na uvumilivu wa kutosha kusubiri renders zikamilike na kujifunza settings zake.

NB.
Anim8tor nilipata kuisikia ila sijawahi hata kuiona.
 
UGUMU WA 3D.
Ni kweli kuwa 3D ni ngumu kama ulivyosema na kuna mambo mengi sana ya kujifunza. Hata hivyo, ugumu unakuzwa au kupunguzwa na Software unayotumia. Nimejaribu Maya, Blender, 3Ds Max... for real Cinema 4D inazidi softwares ZOTE professional kwa urahisi wa kutumia. Sababu yake ni namna ilivyopangwa logically na developers wake wameamua kwa makusudi kabisa kuhakikisha features zake zinakuwa rahisi kuzielewa na kuzitumia... Blender initially ilikuwa ngumu kama Maya japo sasa imeboreshwa.

Ni rahisi mtu kukimbilia Maya kwa kuwa kaona inatumika sana Hollywood (najua sababu anyway)... achana na Maya... achana na Blender.. Cinema 4D is A LOT easier and intuitive.. Maya na Houdini zinaweza kuwa the most powerful lakini siyo user friendly (zimepangwa vibaya). Naweza kutumia 3Ds Max kwa kiwango cha wastani lakini tangu niiguse Cinema 4D baada ya Max sikurudi nyuma tena, nimejifunza Max kwa almost mwaka na Cinema 4d huu ni mwaka wa tatu... kwa Graphics za TV (Motion Graphics) hakuna software ya 3D yoyote ile inayoizidi Cinema 4D. HAKUNA.

Modelling ni ngumu kama unavyosema, bahati mbaya hakuna ujanja hapa ila kama nilivyokwisha sema angalau Cinema 4D ina-encourage kujifunza kwa sababu ya urahisi wake, simple and yet powerful enough... anayetaka kunitisha na "ki-Maya" chake atanitisha kwa liquids (C4D haina kabisa, ina thinking particles module ambayo ni ngumu kuijua) na dynamics chache. Kwa sasa siwezi kabisa Character modelling, but by December nimeweka lengo niweze (vizuri kwelikweli). Nimekataa kutengeneza vitu chini ya kiwango kwa kuwa nimezaliwa Afrika. Kama Hollywood wanafanya 3D stereoscopy, na-mimi ntafanya. Nikiri tu kuwa nimeweka nguvu kubwa sana katika kujifunza, full kukesha usiku.. asante vodacom Wajanja Night.

RENDERER.
Natumia native/inbuilt renderer ya Cinema 4D (Physical Renderer na wakati mwingi zaidi Standard renderer). Kuna wakati nilijaribu kutumia V-Ray ambayo ina super-realistic rendering ila naona iko slow na sikuwa na uvumilivu wa kutosha kusubiri renders zikamilike na kujifunza settings zake.

NB.
Anim8tor nilipata kuisikia ila sijawahi hata kuiona.

I couldn't agree more, blender and Maya are hard. Yaani the minute you see the workspace for the first time you kinda freeze maana the flow of things isn't particularly organised. Nilipata Maya (students version after registering some online course) ila it too was a bi**h kama blender although i must admit physics and simulations made by these two are really Amazing, you will agree with me on that one. Ila finally i decided to do 2D, after trying out A.Flash and Adobe PS i felt at home. Have been working on em ever since. I do graphics and animation as a hobby so i had to choose the easier path (2D). I'm planning to get a graphic tablet and kinda take it a step further. Its good what your doing man, you know kuweka malengo and setting higher standards for your work, maana these things are possible sema wenzetu wanatuzidi tu determination. If you're determined enough its all possible. i did see your artwork too BTW, its good.
 
Kadoda Juuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu Bonge la jembe cjui nikurushie kavocha hata ka 250!?

Good Guy Young Master elmagnifico C6 > kadoda amepatia


577353_430331737088368_714961114_n.jpg







from scratch >>>>>>>> https://www.jamiiforums.com/attachment.php?attachmentid=113512&stc=1&d=1380056088
 

Attachments

UGUMU WA 3D.
Ni kweli kuwa 3D ni ngumu kama ulivyosema na kuna mambo mengi sana ya kujifunza. Hata hivyo, ugumu

Bosi heshima yako nataka kuhamia airtel, hebu fananisha UDK na hiyo Cinema 4D tuone! ? coz watu wengi sasa wana rete UDK ( unreal development kit ) kama ndio no 1. hebu tupe experience yako! then natamani nijifunze zaidi hizi kitu kutoka kwako.

kingine tumia tunels kaka ujichane usiku na mchana unlimited kwa ghrama nafuu ya tsh 6500 kwa mwezi speed *2 ya wajanja night offer

wajanja night offer ni tsh 500 per night. times 30 =15,000 per month. Wellcome
 
I couldn't agree more, blender and Maya are hard....... although i must admit physics and simulations made by these two are really Amazing, you will agree with me on that one. .................................I'm planning to get a graphic tablet and kinda take it a step further. ....................

Definitely, kwa physics simulations software hizi ni balaa na huenda Blender inaizidi hata Maya. Blender imekusudiwa kuwa all-in-one 3D software hivyo wanaiload features nyingi sana tofauti na Maya ambayo pamoja na kuwa inafanya liquid simulations nzuri lakini developers wake (Autodesk) wana software nyingine, Naiad, ambayo iko dedicated kwenye liquid simulations. Kwa Rigid Body dynamics Cinema 4D naamini inaweza kufanya kama Maya na Blender kwa kuwa zote ziko based na same set of rules (kama sijakosea) called Bullet Engine/Dynamics, there are variations anyway.

Mimi pia nahitaji kutafuta tablet kwa ajili ya ku-paint backgrounds za 3d animations (Matte paintings), sculpting na kupaint picha za hobbies au illustrations kama unavyoona hapa chini nimechora kwenye karatasi na kupaint kwenye photoshop kwa kutumia mouse njia ambayo inaninyima flexibility.


MOUSE-PAINTING.jpg

Adobe Flash hiyo itanisamehe naona sina energy ya kuniruhusu kubeba 2D na 3D. Otherwise, ngoja tuone mchakato utakavyokwenda.
 
Kwa wale wanaotaka kujifunza watajifunza hapa maana nimeona umeweka na attachment ya psd file. Nimelifungua na kukagua layers naona kuna sanaa hapo inaendelea.... congratulations!!
ukiwa mtaalam wa photoshop mambo ndo yanatakiwa yawe ivyo au vipi kaka?
 
Bosi heshima yako nataka kuhamia airtel, hebu fananisha UDK na hiyo Cinema 4D tuone! ? coz watu wengi sasa wana rete UDK ( unreal development kit ) kama ndio no 1. hebu tupe experience yako! then natamani nijifunze zaidi hizi kitu kutoka kwako.

kingine tumia tunels kaka ujichane usiku na mchana unlimited kwa ghrama nafuu ya tsh 6500 kwa mwezi speed *2 ya wajanja night offer

wajanja night offer ni tsh 500 per night. times 30 =15,000 per month. Wellcome

KWA UJUMLA:
Nijuacho ni kuwa UDK iko geared towards game creation na cinema 4d (plus Maya, 3Ds Max, Blender, Lightwave, Modo, SoftImage XSI etc) iko kwa ajili ya 3D ya jumla. UDK ni free version ya Unreal Engine 3 ambayo ni game development engine. Hii ina maana kuwa Cinema 4D haina set of rules (programimg) ya kuiruhusu kutengeneza game nzima na complex kama inayoweza kutengenezwa na UDK. Games nyingi ambazo ni za kisasa hutegemea sana kuendeshwa (accelerated) na Graphic Cards (GPUs), hii ina maana kuwa inabidi game isiwe na textures ambazo ni nzito sana au objects zenye geometry nyingi (complex meshes) ili ziwe nyepesi kuplay in real-time mtu anapokuwa anacheza game. Kitendo cha kuzuia textures na geometry zisiwe complex inasababisha UDK pamoja na software zingine za games development zisitoe results ambazo ni very realistic kama ambavyo unaweza kuzipata katika dedicated rendering software kama Cinema 4D. Hata hivyo, unaweza ukaandaa objects (assets) kutoka katika software za rank ya Cinema 4d then ukapeleka katika UDK, Unity 3D au software nyingine yoyote ya game development ila utalazimika kuhakikisha una-optimize meshes na textures (kuzipunguza generally) ili ziplay kirahisi katika game. Vile vile UDK inaweza kutengeneza assets for film na TV lakini for maximum flexibility utahitaji dedicated 3D software.

KWA KIFUPI
For Game Development: UDK wins
For Modelling, Texturing, Lighting, Animation, Rendering (photo-unrealistic and realistic): Cinema 4D and friends win.

Otherwise you are welcome. Kuhusu tunnel huwa naona juujuu habari za akina Paje na Njunwa wa Mavoko lakini kwa kuwa huwa niko mbiombio ku-fulfill commitments za maisha najikuta sifuatilii vizuri.
 
ukiwa mtaalam wa photoshop mambo ndo yanatakiwa yawe ivyo au vipi kaka?

Ndivyo ilivyo.. ni kucheza na layers tu, opacities, filters na blending options... ni sanaa hiyo....ila kuna watu wanasema hawapendi mambo haya... wako bize na uhasibu na wanasema wanaenjoy sana mahesabu yanapo-balance!!
 
Definitely, kwa physics simulations software hizi ni balaa na huenda Blender inaizidi hata Maya. Blender imekusudiwa kuwa all-in-one 3D software hivyo wanaiload features nyingi sana tofauti na Maya ambayo pamoja na kuwa inafanya liquid simulations nzuri lakini developers wake (Autodesk) wana software nyingine, Naiad, ambayo iko dedicated kwenye liquid simulations. Kwa Rigid Body dynamics Cinema 4D naamini inaweza kufanya kama Maya na Blender kwa kuwa zote ziko based na same set of rules (kama sijakosea) called Bullet Engine/Dynamics, there are variations anyway.

Mimi pia nahitaji kutafuta tablet kwa ajili ya ku-paint backgrounds za 3d animations (Matte paintings), sculpting na kupaint picha za hobbies au illustrations kama unavyoona hapa chini nimechora kwenye karatasi na kupaint kwenye photoshop kwa kutumia mouse njia ambayo inaninyima flexibility.


View attachment 113739

Adobe Flash hiyo itanisamehe naona sina energy ya kuniruhusu kubeba 2D na 3D. Otherwise, ngoja tuone mchakato utakavyokwenda.

keep it up mate, i do wish ya best of luck on your work.
 
Back
Top Bottom