Herbalist Dr MziziMkavu
Platinum Member
- Feb 3, 2009
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Brains are better
For as long as computers have been around, they've been doing things better than humans. The earliest computing devices were designed to calculate numbers faster than people, and today's computers can do everything from calculating pi out to
a few billion places to rendering the latest Hollywood blockbuster onto your screen, complete with Dolby surround sound audio. Computer-aided design has allowed us to build skyscrapers thousands of feet high, submarines that can tickle the
deepest ocean's deepest depths, and this. Computers can calculate billions of operations per second and access huge swaths of information stored in memory. A computer program can defeat a grand master chess player, Jeopardy champions andtop poker players.
But all is not lost. There are still a few activities that are too complex for a computer to bash its binary way through. In those realms, humans still reign. But don't get too comfortable; computers are getting faster and smarter by the year. Here are five things that your brain does better than a computer. (Text: Shea Gunther)
Play Go
Go is a board game that was first played in China more than 2,000 years ago. It is played on a board marked with a 19x19 grid using black-and-white stones that players use to capture territory. The size of the board (19x19 creates 361
intersections) and the rules of the game (players can place stones anywhere open on the board on any move, so there's an almost unimaginable number of scenarios to calculate). In fact, there are more than 10 times more scenarios in Go than
there are atoms in the observable universe. Computers are good at handling big numbers, but that's just ridiculous. What's more likely is that humans will get better at designing computer programs that more closely replicate the human brain and its thought processes. But when that happens and the machines take over, I don't think we'll be all that concerned about losing a game of Go to a computer.
Solve crossword puzzles
In the late '90s, New York Times crossword puzzle editor and famed puzzle master Will Shortz declared that computers would never compete with humans in solving crossword puzzles. Michael Littman, a computer scientist at Duke University, picked up Shortz's gauntlet and lead a team in developing Proverb, a computer program designed to quickly solve crossword puzzles. Littman's program was entered into the 1999 Annual American Crossword Puzzle Tournament and rocketed into 147th place.
It hasn't gotten much better for computer program puzzle solvers since then. Computers solve crossword puzzles by sifting through a database of known clues and answers and then doing a lot of number crunching to find the correct arrangement of words. Computers do OK when the clues match something found in their databanks but they stumble when faced with something out of the ordinary Proverb finished near the bottom in a puzzle that involved "Spoonerisms," clues that
required the switching of initial consonant sounds. For example, "shoot the moon" begets "moot the shoon." It was never programmed to know how to handle that type of clue and fell flat on its face when asked to solve them.